Portfolio

A selection of the most relevant projects I worked on

C++

Unreal Engine

Gameplay

Transformers: Galactic Trials

Multiplatform game developed by 3DClouds where I contributed as main gameplay programmer. Transformers: Galactic Trials is a Rougelike racing-combat game, with an high pace and spectacular tracks. Duel with Autobots and Decepticons, using various weapons and skills to win!

C++

Game Development

EA Software Engineering
Job simulation

Job Simulation by Electronic Arts where I took the role of a Junior Software Engineer in the The Sims 4 development team.

C++

Game Development

Ubisoft Develop program

Mentorship program that consisted in a technical challenge to create an Infinite Scroller game entirely in C++, starting from a simple API provided by Ubisoft.

C#

Unreal Engine

Gameplay

Paw Patrol Grand Prix

Multiplatform game developed by 3DClouds ans published by Outright games. I contributed as gameplay programmer working especially on the "Pup Treat Arena" DLC.

C#

Unity

Data Visualization

Situated Visualization in Motion

Research project on the effect of motion factors on the readability of data visualization in videogames. This project involved the development of "RobotLife," a brief first-person shooter (FPS) designed for empirical evaluation purposes.

C++

UE5

Gameplay

Tile Adventure

Tile Adventure is a coding challenge base con gameplay programming. This challenge showcases my ability to write cleans and extensible code for Unreal Engine 5 in C++.

C#

Unity

Smart Space

Musex

MuseX is a smart space software in Unity propsing a 360° experience inside a Natural History Museum.

Menu Cube

MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers.

C++

Game Development

Vuew.js

UX Design

Invation

This project consisted in creating a website for an imaginary company. The website is implemented with Nuxt and Vue.js for the front-end, and Node.js, Axios and Postgree database for the backend part.

Portfolio

A selection of the most relevant projects I worked on

C++

Game Development

EA Software Engineering
Job simulation

Job Simulation by Electronic Arts where I took the role of a Junior Software Engineer in the The Sims 4 development team.

C++

Game Development

Ubisoft Develop program

Mentorship program that consisted in a technical challenge to create an Infinite Scroller game entirely in C++, starting from a simple API provided by Ubisoft.

C#

Unity

Data Visualization

Situated Visualization in Motion

Research project on the effect of motion factors on the readability of data visualization in videogames. This project involved the development of "RobotLife," a brief first-person shooter (FPS) designed for empirical evaluation purposes.

C++

UE5

Gameplay

Tile Adventure

Tile Adventure is a coding challenge base con gameplay programming. This challenge showcases my ability to write cleans and extensible code for Unreal Engine 5 in C++.

C#

Unity

Smart Space

Musex

MuseX is a smart space software in Unity propsing a 360° experience inside a Natural History Museum.

Menu Cube

MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers.

C++

Game Development

Vuew.js

UX Design

Invation

This project consisted in creating a website for an imaginary company. The website is implemented with Nuxt and Vue.js for the front-end, and Node.js, Axios and Postgree database for the backend part.

© 2024 Federica Bucchieri. All Rights reserved

Portfolio

A selection of the most relevant projects I worked on

C++

Unreal Engine

Gameplay

Transformers: Galactic Trials

Multiplatform game developed by 3DClouds where I contributed as main gameplay programmer. Transformers: Galactic Trials is a Rougelike racing-combat game, with an high pace and spectacular tracks. Duel with Autobots and Decepticons, using various weapons and skills to win!

C++

Game Development

EA Software Engineering
Job simulation

Job Simulation by Electronic Arts where I took the role of a Junior Software Engineer in the The Sims 4 development team.

C++

Game Development

Ubisoft Develop program

Mentorship program that consisted in a technical challenge to create an Infinite Scroller game entirely in C++, starting from a simple API provided by Ubisoft.

C#

Unreal Engine

Gameplay

Paw Patrol Grand Prix

Multiplatform game developed by 3DClouds ans published by Outright games. I contributed as gameplay programmer working especially on the "Pup Treat Arena" DLC.

C#

Unity

Data Visualization

Situated Visualization in Motion

Research project on the effect of motion factors on the readability of data visualization in videogames. This project involved the development of "RobotLife," a brief first-person shooter (FPS) designed for empirical evaluation purposes.

C++

UE5

Gameplay

Tile Adventure

Tile Adventure is a coding challenge base con gameplay programming. This challenge showcases my ability to write cleans and extensible code for Unreal Engine 5 in C++.

C#

Unity

Smart Space

Musex

MuseX is a smart space software in Unity propsing a 360° experience inside a Natural History Museum.

Menu Cube

MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers.

C++

Game Development

Vuew.js

UX Design

Invation

This project consisted in creating a website for an imaginary company. The website is implemented with Nuxt and Vue.js for the front-end, and Node.js, Axios and Postgree database for the backend part.