Portfolio
A selection of the most relevant projects I worked on


C++
Unreal Engine
Gameplay
Transformers: Galactic Trials
Multiplatform game developed by 3DClouds where I contributed as main gameplay programmer. Transformers: Galactic Trials is a Rougelike racing-combat game, with an high pace and spectacular tracks. Duel with Autobots and Decepticons, using various weapons and skills to win!
C++
Game Development


EA Software Engineering
Job simulation
Job Simulation by Electronic Arts where I took the role of a Junior Software Engineer in the The Sims 4 development team.
C++
Game Development


Ubisoft Develop program
Mentorship program that consisted in a technical challenge to create an Infinite Scroller game entirely in C++, starting from a simple API provided by Ubisoft.


C#
Unreal Engine
Gameplay
Paw Patrol Grand Prix
Multiplatform game developed by 3DClouds ans published by Outright games. I contributed as gameplay programmer working especially on the "Pup Treat Arena" DLC.


C#
Unity
Data Visualization
Situated Visualization in Motion
Research project on the effect of motion factors on the readability of data visualization in videogames. This project involved the development of "RobotLife," a brief first-person shooter (FPS) designed for empirical evaluation purposes.
C++
UE5
Gameplay
Tile Adventure
Tile Adventure is a coding challenge base con gameplay programming. This challenge showcases my ability to write cleans and extensible code for Unreal Engine 5 in C++.
C#
Unity
Smart Space
Musex
MuseX is a smart space software in Unity propsing a 360° experience inside a Natural History Museum.


Menu Cube
MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers.
C++
Game Development
Vuew.js
UX Design




Invation
This project consisted in creating a website for an imaginary company. The website is implemented with Nuxt and Vue.js for the front-end, and Node.js, Axios and Postgree database for the backend part.
Portfolio
A selection of the most relevant projects I worked on
C++
Game Development

EA Software Engineering
Job simulation
Job Simulation by Electronic Arts where I took the role of a Junior Software Engineer in the The Sims 4 development team.

C++
Game Development
Ubisoft Develop program
Mentorship program that consisted in a technical challenge to create an Infinite Scroller game entirely in C++, starting from a simple API provided by Ubisoft.

C#
Unity
Data Visualization
Situated Visualization in Motion
Research project on the effect of motion factors on the readability of data visualization in videogames. This project involved the development of "RobotLife," a brief first-person shooter (FPS) designed for empirical evaluation purposes.
C++
UE5
Gameplay
Tile Adventure
Tile Adventure is a coding challenge base con gameplay programming. This challenge showcases my ability to write cleans and extensible code for Unreal Engine 5 in C++.
C#
Unity
Smart Space
Musex
MuseX is a smart space software in Unity propsing a 360° experience inside a Natural History Museum.

Menu Cube
MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers.
C++
Game Development
Vuew.js
UX Design


Invation
This project consisted in creating a website for an imaginary company. The website is implemented with Nuxt and Vue.js for the front-end, and Node.js, Axios and Postgree database for the backend part.
Portfolio
A selection of the most relevant projects I worked on


C++
Unreal Engine
Gameplay
Transformers: Galactic Trials
Multiplatform game developed by 3DClouds where I contributed as main gameplay programmer. Transformers: Galactic Trials is a Rougelike racing-combat game, with an high pace and spectacular tracks. Duel with Autobots and Decepticons, using various weapons and skills to win!
C++
Game Development


EA Software Engineering
Job simulation
Job Simulation by Electronic Arts where I took the role of a Junior Software Engineer in the The Sims 4 development team.
C++
Game Development


Ubisoft Develop program
Mentorship program that consisted in a technical challenge to create an Infinite Scroller game entirely in C++, starting from a simple API provided by Ubisoft.


C#
Unreal Engine
Gameplay
Paw Patrol Grand Prix
Multiplatform game developed by 3DClouds ans published by Outright games. I contributed as gameplay programmer working especially on the "Pup Treat Arena" DLC.


C#
Unity
Data Visualization
Situated Visualization in Motion
Research project on the effect of motion factors on the readability of data visualization in videogames. This project involved the development of "RobotLife," a brief first-person shooter (FPS) designed for empirical evaluation purposes.
C++
UE5
Gameplay
Tile Adventure
Tile Adventure is a coding challenge base con gameplay programming. This challenge showcases my ability to write cleans and extensible code for Unreal Engine 5 in C++.
C#
Unity
Smart Space
Musex
MuseX is a smart space software in Unity propsing a 360° experience inside a Natural History Museum.


Menu Cube
MenuCube is an Augmented Reality application manipulated by tangible interactions with a 10 x 10 cm physical cube and various paper markers.
C++
Game Development
Vuew.js
UX Design



