
Programming Languages
C++, C#, Swift, Python, Java, Javascript, HTML, CSS, SQL
Frameworks & Libraries
The Composable Architecture, Combine, VIPER, Vue.js, Nuxt
IDE and Tools
Unreal Engine 5, Unity, Visual Studio, Xcode,
Snowrdrop, Figma, Jupiter Notebook, Jira, Pycharm
Version Control Softwares
GitHub, Perforce, Bitbucket


Contributed to the development of multiplatform games, including "Paw Patrol Grand Prix" and "Transformers: Galactic Trials", enhancing gameplay features and player experience.
Developed complex gameplay features within Unreal Engine 4 and 5 using C++, focusing on skills and weapons systems, aiming mechanics, AI behavior, and tech animation.
Collaborated with a cross-disciplinary team of designers, artists, and producers to ensure seamless integration of gameplay features.

Conducted a research study titled "Situated Visualization in Motion for Videogames", analyzing the impact of motion factors on data visualization readability and aesthetics.
Designed, implemented, and tested "RobotLife", a first-person shooter developed in Unity with C#, focusing on gameplay mechanics and user experience.
Published and presented two posters at data visualization conferences and contributed as second author to a journal article.







