Federica
Bucchieri

Federica
Bucchieri

Gameplay Programmer

Gameplay Programmer

Gameplay Programmer

Ubisoft Milan

Ubisoft Milan

Ubisoft Milan

About me

About me

As a passionate game developer and iOS developer, I've had the privilege of turning creative ideas into engaging digital experiences. My journey in game development, particularly as a Gameplay Programmer, has allowed me to contribute to exciting titles like Transformers: Galactic Trials, where I brought gameplay features to life using Unreal Engine 5. On the other side of the spectrum, my role at KRNL has honed my skills in iOS development, where I specialize in crafting innovative, AI-driven applications like Loopsie and Sharp-AI. My work is driven by a deep love for both fields, constantly pushing the boundaries of what's possible in digital entertainment and mobile technology.

As a passionate game developer and iOS developer, I've had the privilege of turning creative ideas into engaging digital experiences. My journey in game development, particularly as a Gameplay Programmer, has allowed me to contribute to exciting titles like Transformers: Galactic Trials, where I brought gameplay features to life using Unreal Engine 5. On the other side of the spectrum, my role at KRNL has honed my skills in iOS development, where I specialize in crafting innovative, AI-driven applications like Loopsie and Sharp-AI. My work is driven by a deep love for both fields, constantly pushing the boundaries of what's possible in digital entertainment and mobile technology.

Diverse
Skill Set

Diverse
Skill Set

Programming Languages

C++, C#, Swift, Python, Java, Javascript, HTML, CSS, SQL

Frameworks & Libraries

The Composable Architecture, Combine, VIPER, Vue.js, Nuxt

IDE and Tools

Unreal Engine 5, Unity, Visual Studio, Xcode,

Snowrdrop, Figma, Jupiter Notebook, Jira, Pycharm

Version Control Softwares

GitHub, Perforce, Bitbucket

Work
Experience

Work Experience

Work Experience

Gameplay Programmer

Gameplay Programmer

2025 - Now

2025 - Now

@Ubisoft Milan

@Ubisoft Milan

  • Contributing to the development of a new Rayman franchise game using the Snowdrop engine.

  • Working on a Behavior Composition Camera System, Save System, complex game flow systems and other gameplay features.

  • Collaborated with a cross-disciplinary team of designers, artists, and producers. Working with co-development studios across the World.

  • Contributing to the development of a new Rayman franchise game using the Snowdrop engine.

  • Working on a Behavior Composition Camera System, Save System, complex game flow systems and other gameplay features.

  • Collaborated with a cross-disciplinary team of designers, artists, and producers. Working with co-development studios across the World.

iOS Engineer

iOS Engineer

2023 - 2025

2023 - 2025

@KRNL

@KRNL

  • Developed iOS app features using Swift, SwiftUI, and UIKit, ensuring a smooth and intuitive user experience and performed extensive unit testing and debugging.

  • Optimized app architecture using The Composable Architecture, VIPER, and Combine, which reduced code complexity by 30% and increased scalability for future features.

  • Collaborated with cross-functional teams to reduce feature delivery time by 20%.

  • Developed iOS app features using Swift, SwiftUI, and UIKit, ensuring a smooth and intuitive user experience and performed extensive unit testing and debugging.

  • Optimized app architecture using The Composable Architecture, VIPER, and Combine, which reduced code complexity by 30% and increased scalability for future features.

  • Collaborated with cross-functional teams to reduce feature delivery time by 20%.

  • Developed iOS app features using Swift, SwiftUI, and UIKit, ensuring a smooth and intuitive user experience and performed extensive unit testing and debugging.

  • Optimized app architecture using The Composable Architecture, VIPER, and Combine, which reduced code complexity by 30% and increased scalability for future features.

  • Collaborated with cross-functional teams to reduce feature delivery time by 20%.

Gameplay Programmer

Gameplay
Programmer

2022 -2023

2022 -2023

@3DClouds

@3DClouds

  • Contributed to the development of multiplatform games, including "Paw Patrol Grand Prix" and "Transformers: Galactic Trials", enhancing gameplay features and player experience.

  • Developed complex gameplay features within Unreal Engine 4 and 5 using C++, focusing on skills and weapons systems, aiming mechanics, AI behavior, and tech animation.

  • Collaborated with a cross-disciplinary team of designers, artists, and producers to ensure seamless integration of gameplay features.

Research Intern

Research Intern

2022

2022

@Inria Saclay

@Inria Saclay

  • Conducted a research study titled "Situated Visualization in Motion for Videogames", analyzing the impact of motion factors on data visualization readability and aesthetics.

  • Designed, implemented, and tested "RobotLife", a first-person shooter developed in Unity with C#, focusing on gameplay mechanics and user experience.

  • Published and presented two posters at data visualization conferences and contributed as second author to a journal article.

Education

Education

Double Degree Master in Human Computer Interaction & Design

Double Degree Master in Human Computer Interaction & Design

@Politecnico di Milano / Universitè Paris Saclay

@Politecnico di Milano / Universitè Paris Saclay

September 2020 - September 2022 || Milan, Italy - Paris, France

September 2020 - September 2022 || Milan, Italy - Paris, France

Bachelor in Computer Science

Bachelor in Computer Science

@Politecnico di Milano

@Politecnico di Milano

September 2017 - September 2020 || Milan, Italy

September 2017 - September 2020 || Milan, Italy

Digital Platforms for Smart Cities

Digital Platforms for Smart Cities

@Aalto University, School of Science

@Aalto University, School of Science

July 2021 - Summer School, EIT Digital Master School Program

July 2021 - Summer School, EIT Digital Master School Program

Publications

User Experience of Visualizations in Motion: A Case Study and Design Considerations

User Experience of Visualizations in Motion: A Case Study and Design Considerations

Lijie Yao, Federica Bucchieri, Victoria McArthur, Anastasia Bezerianos, Petra Isenberg

IEEE Transactions on Visualization and Computer Graphics

Visualization in Motion in Video Games for Different Types of Data

Visualization in Motion in Video Games for Different Types of Data

Federica Bucchieri, Lijie Yao, Petra Isenberg

Poster presented at Journé Visu, French Conference on Visualization

Situated Visualization in Motion for Video games

Situated Visualization in Motion for Video games

Federica Bucchieri, Lijie Yao, Petra Isenberg

Poster presented at EuroVis 22, 24rd Eurographics Conference on Visualization

Situated Visualization in Motion for Video games

Situated Visualization in Motion for Video games

Federica Bucchieri

Master Thesis

© 2024 Federica Bucchieri. All Rights reserved

© 2024 Federica Bucchieri. All Rights reserved

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