Programming Languages
C++, C#, Swift, Python, Java, Javascript, HTML, CSS, SQL
Frameworks & Libraries
The Composable Architecture, Combine, VIPER, Vue.js, Nuxt
IDE and Tools
Xcode, Unreal Engine 4 and 5, Unity, Visual Studio,
Figma, Jupiter Notebook, Jira, Pycharm
Version Control Softwares
GitHub, Perforce, Bitbucket
Contributed to the development of multiplatform games, including "Paw Patrol Grand Prix" and "Transformers: Galactic Trials", enhancing gameplay features and player experience.
Developed complex gameplay features within Unreal Engine 4 and 5 using C++, focusing on skills and weapons systems, aiming mechanics, AI behavior, and tech animation.
Collaborated with a cross-disciplinary team of designers, artists, and producers to ensure seamless integration of gameplay features.
Conducted a research study titled "Situated Visualization in Motion for Videogames", analyzing the impact of motion factors on data visualization readability and aesthetics.
Designed, implemented, and tested "RobotLife", a first-person shooter developed in Unity with C#, focusing on gameplay mechanics and user experience.
Published and presented two posters at data visualization conferences and contributed as second author to a journal article.